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D&D Session 5: Zombie Sam
- Monkn and Paladin are conscripted, yet again.
- Walk within sight of the gate, look at the guards all around it
- Walk up to the guards, bluff, they totally fail and leave
- Spend some time trying to figure out the doors
- Dwarf/Krellus/Sleepy manage to pull out the stake
- Poison dart hits cleric, but that's ok because it's an NPC!
- Krellus goes up to get lantern oil, fails move silently
- Guard talks to him, says that the gate guards are gone, fails bluff check
- Catapult fires, crushes 20 guys
- On a sidenote, guys outside are carrying ladders
- Krellus hits the guard with his staff, for 1ph
- Guard misses
- Gate starts slowly opening
- Wizard continues holding off the guy
- Monk and Paladin get hit by arrows
- Krellus runs away, followed by the guard
- Cleric shoots at guard, hits Krellus
- Gate is fully open, guys start pouring in
- Guys left their ladders.. free ladders for Sam!
- Take off uniforms, put our old clothes back on
- Hide off to the side
- Decide to go looting
- Sam tries to get into bank, gets pwned by a poisoned (diseased?) dart
- Dwarf tries to get into bank, unsuccessfully
- Monk tries to get into bakery, unsuccessfully
- Sam gets the dwarf to try the handle at the bank, just in case it came open
- Decide we've had enough, go back to camp. Looting bodies on the way.
- Everybody thinks that Sam is a zombie, for some reason
- Sleep for the night
- In the morning, get summoned to Selene
- Rewarded with small gold coins, and a note that says we can pass freely (or "kill the bearer of this note")
- Start walking
- Continue walking
- No trolls under the bridge
- Sam turns greener
- Continue walking
- Sam looks worse
- Continue walking
- Meet some zombies
- Hit them a bit, get bitten once but not turned into a zombie
- Krellus uses burning hands on zombies + monk, monk is able to use evasion
- Kill the zombies
- Search the cart
- Discuss zombie plague and zombie horses
- Continue the journey