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- Search the cart (again)
- Find some glass vials, beakers
- Cast detect magic
- Bottles are magical
- Monk insists that the box they're in is magical
- Walk for the day
- Make camp
- Refuse to let the monk watch, since he's been bitten
- During second watch, animals stop making noise
- Wake up the dwarf
- Put the torch in the field
- Shoot some arrows at the grass, burn it all down
- Two zombies eventually show up, kill them
- Don't let Krellus move or talk
- Rest
- Krellus starts casting identify
- 6 zombies show up
- Pepper them with arrows
- Kill the 3 remaining
- Sam realizes he isn't counting his bolts
- Krellus identifies potions: remove curse + cure disease
- Sam drinks the cure disease. Woo!
- Approach the city gate
- Check for traps
- Open it up
- Zombies!
- Krellus/Paladin climb stairs
- Rest of the party goes out the gate
- Zombies start climbing
- Krellus/Paladin jump off the wall
- Run
- Dwarf trips
- Fight another zombie
- Run away
- Argue about which direction to go while the zombies are catching up
- Force march
- Sam passes out
- Find another zombie
- Kill it
- Make camp